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<?xml version="1.0" encoding="UTF-8" ?>
<feed xmlns="http://www.w3.org/2005/Atom">
<id>https://archive.neon.moe/</id>
<title>Neon Archive</title>
<subtitle>Games I've made</subtitle>
<updated>2019-01-02T18:45:52Z</updated>
<author>
<name>Jens Pitkanen</name>
<email>jens@neon.moe</email>
<uri>https://neon.moe/</uri>
</author>
<link rel="self" href="https://archive.neon.moe/feed.xml" />
<category term="games" />
<icon>https://archive.neon.moe/favicon.png</icon>
<rights>Copyleft (K) 3184 Jens Pitkanen</rights>
<entry>
<title>Cult Under Construction</title>
<id>https://archive.neon.moe/#cult-under-construction</id>
<link href="https://archive.neon.moe" />
<updated>2018-12-03T15:27:30Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="cult-under-construction">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cult Under Construction</h2>
<p class="entry-subtitle"><i>Release date: 2018-12-03</i></p>
<p class="entry-subtitle"><i>Technology: Unity</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/cult-under-construction/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/cult-under-construction">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>It’s a first-person adventure game with no real aim, so don’t worry
about “finishing” the game. You can close it out by pressing
escape.</p>
<p>If you want to open the Unity resolution &amp; quality dialogue, hold
Shift during the launch, or Option/Alt on Mac.</p>
<h3>Controls</h3>
<ul>
<li>Left-click to grab an item, throw it away, and open doors</li>
<li>Right-click to put an item in your inventory</li>
<li>I to invert the mouse on the Y-axis. (Pardon the lack of a
proper menu, I just forgot until it was too late.)</li>
<li>Esc to close the game</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cult-under-construction.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Game Quirk Generator</title>
<id>https://archive.neon.moe/#game-quirks</id>
<link href="https://archive.neon.moe" />
<updated>2018-10-30T19:29:21Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="game-quirks">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Game Quirk Generator</h2>
<p class="entry-subtitle"><i>Release date: 2018-10-28</i></p>
<p class="entry-subtitle"><i>Technology: HTML, JavaScript (DOM)</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/game-quirks/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/game-quirks">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>This is a small sentence generator that tries to formulate “game ideas.” It’s mostly incoherent, but might sometimes cause a spark of inspiration. Made for PROCJAM 2018.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/game-quirks.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Sandcastles</title>
<id>https://archive.neon.moe/#sandcastles</id>
<link href="https://archive.neon.moe" />
<updated>2018-06-25T09:53:13Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="sandcastles">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Sandcastles</h2>
<p class="entry-subtitle"><i>Release date: 2018-06-24</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Unity ECS</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/sandcastles/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/sandcastles">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Generate some castles, find ones you like, and generate some more based on those! Sandcastles is an entry to PROCJAM Summer 2018, created in a few days in the middle of the jam.</p>
<h3>Controls</h3>
<ul><li>Mouse to rotate around</li><li>Mouse wheel to zoom</li><li>Esc to close the game</li><li>Enter to generate new sandcastles</li><li>Space to save DNA</li><li>R to discard saved DNA</li></ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/sandcastles.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Heart of the Cards</title>
<id>https://archive.neon.moe/#heart-of-the-cards</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-23T01:30:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="heart-of-the-cards">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Heart of the Cards</h2>
<p class="entry-subtitle"><i>Release date: 2018-04-23</i></p>
<p class="entry-subtitle"><i>Technology: Godot Engine, MagicaVoxel</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/heart-of-the-cards/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/heart-of-the-cards">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Heart of the Cards is a trading card game first person shooter. It has elements of both, though the core gameplay loop is most familiar to FPS players. In the game, you fight against waves of enemies in an arena, using magical trading cards as your weapons. Getting hit by enemies makes you drop cards, and killing enemies makes them drop cards. If you lose all of your cards, you lose the game.</p>
<h3>Controls</h3>
<ul>
<li>Movement: WASD</li>
<li>Sprinting: Shift+WASD</li>
<li>Draw a card / throw a card: Left-click</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/heart-of-the-cards.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Capitality</title>
<id>https://archive.neon.moe/#capitality</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:13Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="capitality">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Capitality</h2>
<p class="entry-subtitle"><i>Release date: 2017-12-04</i></p>
<p class="entry-subtitle"><i>Technology: UE4, Blender</i></p>
<p class="entry-subtitle"><i>License: CC0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/capitality/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/capitality">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>
Conveyor belts, colorful flying cubes, and an infinite void. Oh joy!<br />
Originally a VR game, Capitality was un-virtualized by time constraints and catastrophic development problems. This is also the reason the game's UI is so weird, as it was designed for VR usage.
</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/capitality.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>AI-Bot Problem</title>
<id>https://archive.neon.moe/#ai-bot-problem</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:12Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="ai-bot-problem">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">AI-Bot Problem</h2>
<p class="entry-subtitle"><i>Release date: 2017-07-31</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/ai-bot-problem/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/ai-bot-problem">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Switch AIs between bots to solve puzzles with them. Made for Ludum Dare 39, with the theme "Running out of Power."</p>
<h3>Story</h3>
<p>There has been a major incident in the energy transfer system of this facility. The engineers aren't coming to fix the problem until the next morning. Using the backup power, you need to manage the bots manually to restore the power.</p>
<h3>Controls</h3>
<p>The game consists of wiring up the panel on the right. The left side of the panel represents the controllable bots, and the right side represents different AIs you can assign to control those bots. Plugging "Bot A" to "Seek Yellow" for example, will make "Bot A" seek yellow lights, if any are reachable. Note that other than lights, the bots only see 2 tiles away, so you need to use the lights to navigate through the levels.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/ai-bot-problem.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Ascension by Explosion</title>
<id>https://archive.neon.moe/#ascension-by-explosion</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:11Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="ascension-by-explosion">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Ascension by Explosion</h2>
<p class="entry-subtitle"><i>Release date: 2017-07-16</i></p>
<p class="entry-subtitle"><i>Technology: Godot Engine, Google Blocks</i></p>
<p class="entry-subtitle"><i>License: CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/ascension-by-explosion/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/ascension-by-explosion">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Fast-paced first-person shooter with a single weapon: the rocket launcher. Explode your way through the procedurally generated hordes of enemies. Made in Godot 2.1.3, with models created in Google Blocks.</p>
<h3>Controls</h3>
<ul>
<li>Movement: WASD to move, Space to jump</li>
<li>Shooting: Left-click</li>
<li>Detonate rockets in-air: Right-click</li>
</ul>
<h3>Tips</h3>
<ul>
<li>Don't get hit: in addition to losing health, your damage multiplier (the red bar) will reset! To defeat the toughest enemies effectively, you'll need the edge the multiplier gives.</li>
<li>Gather the small blue/red/purple orbs: the blue ones give you health, the red ones boost your damage, and the purple ones grant you both!</li>
<li>Try shooting downwards for a bird's eye perspective. Become the rocket you want to see in the world!</li>
<li>Don't worry about falling off the platform, you'll find yourself back where you started. (The world loops on the vertical axis.)</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/ascension-by-explosion.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Cryofailure</title>
<id>https://archive.neon.moe/#cryofailure</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:10Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="cryofailure">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cryofailure</h2>
<p class="entry-subtitle"><i>Release date: 2017-04-24</i></p>
<p class="entry-subtitle"><i>Technology: VR, Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/cryofailure/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/cryofailure">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>An atmospheric VR adventure game. Walk around in a cosy spaceship and play around with stuff. Pick up things, throw them around, play with the computers, eat and drink! Or you could gaze into the unmoving endless darkness of space. Or maybe play around with some buttons you might not know the function of.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cryofailure.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Solitude</title>
<id>https://archive.neon.moe/#solitude</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:09Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="solitude">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Solitude</h2>
<p class="entry-subtitle"><i>Release date: 2016-12-12</i></p>
<p class="entry-subtitle"><i>Technology: VR, UE4, Blender</i></p>
<p class="entry-subtitle"><i>License: CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/solitude/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/solitude">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>A VR world painting experience inspired by the short film <a href="https://www.youtube.com/watch?v=fzQ6gRAEoy0">Shelter</a>. You are given a brush, a palette, and a canvas. Now paint your own world.</p>
<h3>Controls</h3>
<ul>
<li>Trigger: toggle grabbing things (eg. hover your hand over the brush and click the trigger, it will pick it up until you next time click the trigger)</li>
<li>Escape (on your keyboard) to exit the game.</li>
<li>Otherwise it's just, touch the palette's colors with the brush and paint! The black paint is for erasing things.</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/solitude.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Cat Flat</title>
<id>https://archive.neon.moe/#cat-flat</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:08Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="cat-flat">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cat Flat</h2>
<p class="entry-subtitle"><i>Release date: 2016-11-13</i></p>
<p class="entry-subtitle"><i>Technology: A-Frame, MagicaVoxel</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/cat-flat/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/cat-flat">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Brutally realistic virtual reality simulation game, about a large amount of cats living in a small room, with only a few bowls of food. You can resupply their food, but they will inevitably perish. It's a cruel world out there. Some cats live longer than others, some are bigger, some last longer on the same food. Every F5 creates a new family of cats.</p>
<h3>Controls</h3>
<ul>
<li>Enable VR: Click the goggle-icon in the bottom right</li>
<li>Look around: Drag the mouse / literally look around in VR</li>
<li>Move around: WASD</li>
<li>Fill food bowl (not in VR): Aim at the bowl &amp; click</li>
<li>Fill food bowl (in VR): Aim at the bowl &amp; wait a second</li>
<li>Fill all bowls instantly (for ease of use): E</li>
</ul>
<h3>Reviews</h3>
<p>"You can put on your VR headset and pretend you're in a house full of cats."<br />
<i>~ Jupiter Hadley</i></p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cat-flat.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Neon Fishing</title>
<id>https://archive.neon.moe/#neon-fishing</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:07Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="neon-fishing">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Neon Fishing</h2>
<p class="entry-subtitle"><i>Release date: 2016-10-30</i></p>
<p class="entry-subtitle"><i>Technology: VR, UE4, Blender</i></p>
<p class="entry-subtitle"><i>License: CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/neon-fishing/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/neon-fishing">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>
Neon Fishing is a first person fisher game, set in a neon sci-fi ocean scenery.
Catch fish of all shapes* and sizes!
Experience the eye-destroying contrast of a beautiful neon bloom-filled 3D world!
<br />
<small><i>*differing shapes not guaranteed</i></small>
</p>
<p>Made for the Fishing Jam in a weekend. Plus a few hours during the week.</p>
<h3>Controls</h3>
<ul>
<li>Flailing your hand around: Moves the bait, used to catch fish</li>
<li>Trigger: Release fish</li>
<li>Thumbpad: Open the menu (look around if it doesn't seem to appear)</li>
<li>Trigger (when looking at "exit" in the menu): Exit the game</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/neon-fishing.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Make More Money!</title>
<id>https://archive.neon.moe/#make-more-money</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:06Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="make-more-money">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Make More Money!</h2>
<p class="entry-subtitle"><i>Release date: 2016-06-19</i></p>
<p class="entry-subtitle"><i>Technology: TypeScript, jQuery</i></p>
<p class="entry-subtitle"><i>License: CC0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/make-more-money/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/make-more-money">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Make More Money! is a game about investing* and becoming rich. Invest in X corporation, jump off the Y bandwagon before it crashes, keep an eye on the Z stock! You'll also have the option to keep an eye on your reputation. Investing in a human trafficking company is not hip with the kids, who knew!</p>
<p>* Note: I don't actually know anything about stocks or markets or money, this is just my guess about how a market could work. No realistic market simulation to be found here!</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/make-more-money.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Perspective</title>
<id>https://archive.neon.moe/#perspective</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:05Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="perspective">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Perspective</h2>
<p class="entry-subtitle"><i>Release date: 2016-04-18</i></p>
<p class="entry-subtitle"><i>Technology: Unity</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/perspective/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/perspective">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>A minimalistic puzzle-platformer with 2D/3D perspective changing mechanics.</p>
<h3>Controls</h3>
<ul>
<li>Movement: WASD or the Arrow Keys</li>
<li>Interact (open door, pull lever): Left-click</li>
<li>Change perspective (2D/3D): Right-click</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/perspective.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Heroic Aerial Defense</title>
<id>https://archive.neon.moe/#heroic-aerial-defense</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:04Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="heroic-aerial-defense">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Heroic Aerial Defense</h2>
<p class="entry-subtitle"><i>Release date: 2016-04-16</i></p>
<p class="entry-subtitle"><i>Technology: TypeScript, Canvas</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/heroic-aerial-defense/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/heroic-aerial-defense">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Heroic Aerial Defense is a side-scrolling shmup. It's visually very simple, as the resolution is 64x64. This was supposed to be an entry to the #LOWREZJAM 2016 game jam, but was finished late.</p>
<h3>Controls</h3>
<ul>
<li>Movement, up: Move mouse up, W or ↑</li>
<li>Movement, down: Move mouse down, S or ↓</li>
<li>Shoot: Click or Space</li>
</ul>
<h3>Enemies</h3>
<ul>
<li>Imp<br />
<i>An easy enemy, floats around. Greater imps float around faster.</i></li>
<li>Demon<br />
<i>An easy enemy to get hit by, but also easy to kill because of their low health. Shoots bullets slowly. Greater demons shoot in 3-shot bursts.</i></li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/heroic-aerial-defense.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Finite Growth</title>
<id>https://archive.neon.moe/#finite-growth</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T20:35:12Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="finite-growth">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Finite Growth</h2>
<p class="entry-subtitle"><i>Release date: 2015-12-14</i></p>
<p class="entry-subtitle"><i>Technology: TypeScript, Phaser</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/finite-growth/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/finite-growth">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>This game is a simulation game where you place farms and houses and people live, reproduce, and die. People will eat the farms, and if there's enough houses, they'll reproduce. The point is to get as many people as possible I guess? As far as I'm concerned, it's a fun little toy to play with for a while.</p>
<p>The volumes can be changed with the GUI in the top-right corner of the screen.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/finite-growth.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Controlling Artificial Lives</title>
<id>https://archive.neon.moe/#controlling-artificial-lives</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:03Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="controlling-artificial-lives">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Controlling Artificial Lives</h2>
<p class="entry-subtitle"><i>Release date: 2015-11-19</i></p>
<p class="entry-subtitle"><i>Technology: jQuery</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/controlling-artificial-lives/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/controlling-artificial-lives">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Text-based village simulation game written in JavaScript.</p>
<h3>Tips</h3>
<p>The game pretty much plays itself, but you can make people appear every 30 seconds by pressing the "Make a person" button! You can also designate tasks:</p>
<ul>
<li>Gathering food (to get more food, so the people don't die)</li>
<li>Building farms (the amount of farms decides how much food can be gathered per year)</li>
<li>Searching for building supplies (for building farms &amp; houses)</li>
<li>Building houses (for people to live in)</li>
</ul>
<p>All of these are done automatically by a very simple AI, so you don't really have to do any of this. But you can, if you want!</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/controlling-artificial-lives.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Cruelty</title>
<id>https://archive.neon.moe/#cruelty</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:02Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="cruelty">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cruelty</h2>
<p class="entry-subtitle"><i>Release date: 2015-08-23</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: CC0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="https://git.neon.moe/neon/cruelty">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Cruelty is a small RTS. It's a bit incomplete, due to over-scoping during a Ludum Dare.</p>
<h3>Controls</h3>
<p>Note: There is no special attack button, the enemies take damage when the units' weapons physically hit them.</p>
<ul>
<li>Move around the map: WASD</li>
<li>Zoom: Scrollwheel</li>
<li>Rotate the camera: Q/E</li>
<li>Reset camera: C</li>
<li>Select units: Left-click</li>
<li>Move units: Right-click</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cruelty.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>The Higg\'s Gun</title>
<id>https://archive.neon.moe/#the-higgs-gun</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:01Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="the-higgs-gun">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">The Higg\'s Gun</h2>
<p class="entry-subtitle"><i>Release date: 2015-04-20</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3, CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/the-higgs-gun/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/the-higgs-gun">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>3D puzzle platformer. The Higg's Gun can solidify and un-solidify special materials.</p>
<h3>Controls</h3>
<ul>
<li>Moving: WASD or arrow keys by default</li>
<li>Jumping: Space by default</li>
<li>Shooting: Left-click by default</li>
<li>Changing ammo: Scroll wheel by default</li>
<li>Flashlight: Right-click by default</li>
<li>Pause: Tab</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/the-higgs-gun.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Galaxies</title>
<id>https://archive.neon.moe/#galaxies</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T21:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="galaxies">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Galaxies</h2>
<p class="entry-subtitle"><i>Release date: 2014-08-24</i></p>
<p class="entry-subtitle"><i>Technology: Java, LibGDX</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/galaxies/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/galaxies">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Space-exploration and trading game.</p>
<h3>Controls</h3>
<ul>
<li>WASD: Movement</li>
<li>Shift: Open Stats Menu and show little arrows that point to planets (where you can sell space rocks)</li>
<li>Space: Turn off thrust (brakes)</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/galaxies.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
<entry>
<title>Engineer</title>
<id>https://archive.neon.moe/#engineer</id>
<link href="https://archive.neon.moe" />
<updated>2018-04-18T20:31:07Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml">
<section class="entry" id="engineer">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Engineer</h2>
<p class="entry-subtitle"><i>Release date: 2014-04-27</i></p>
<p class="entry-subtitle"><i>Technology: Java</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/engineer/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/engineer">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Top-down puzzle game. One of the first games I made.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/engineer.png" height="200px"></img>
</p>
</section>
</div>
</content>
</entry>
</feed>

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Neon Archive</title>
<link rel="stylesheet" href="basic.css">
<link rel="icon" type="image/png" href="favicon.png">
<link href="feed.xml" type="application/atom+xml" rel="alternate" title="Release Atom feed" />
<script src="search.js" type="application/javascript" defer async></script>
</head>
<body>
<article class="content-root">
<section class="preamble entry">
<nav class="atom">
<a class="button" href="feed.xml">Atom Feed</a>
</nav>
<div>
<h2 class="entry-title">Neon Archive</h2>
<p class="entry-description">Games I've made. Many of these games are mirrors from <a href="https://nc.itch.io/">my itch.io</a>. The oldest ones have "Jeasonfire" as the author, as that was my nickname at the time.</p>
</div>
</section>
<hr /><section class="entry" id="cult-under-construction">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cult Under Construction</h2>
<p class="entry-subtitle"><i>Release date: 2018-12-03</i></p>
<p class="entry-subtitle"><i>Technology: Unity</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/cult-under-construction/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/cult-under-construction">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>It’s a first-person adventure game with no real aim, so don’t worry
about “finishing” the game. You can close it out by pressing
escape.</p>
<p>If you want to open the Unity resolution &amp; quality dialogue, hold
Shift during the launch, or Option/Alt on Mac.</p>
<h3>Controls</h3>
<ul>
<li>Left-click to grab an item, throw it away, and open doors</li>
<li>Right-click to put an item in your inventory</li>
<li>I to invert the mouse on the Y-axis. (Pardon the lack of a
proper menu, I just forgot until it was too late.)</li>
<li>Esc to close the game</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cult-under-construction.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="game-quirks">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Game Quirk Generator</h2>
<p class="entry-subtitle"><i>Release date: 2018-10-28</i></p>
<p class="entry-subtitle"><i>Technology: HTML, JavaScript (DOM)</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/game-quirks/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/game-quirks">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>This is a small sentence generator that tries to formulate “game ideas.” It’s mostly incoherent, but might sometimes cause a spark of inspiration. Made for PROCJAM 2018.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/game-quirks.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="sandcastles">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Sandcastles</h2>
<p class="entry-subtitle"><i>Release date: 2018-06-24</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Unity ECS</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/sandcastles/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/sandcastles">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Generate some castles, find ones you like, and generate some more based on those! Sandcastles is an entry to PROCJAM Summer 2018, created in a few days in the middle of the jam.</p>
<h3>Controls</h3>
<ul><li>Mouse to rotate around</li><li>Mouse wheel to zoom</li><li>Esc to close the game</li><li>Enter to generate new sandcastles</li><li>Space to save DNA</li><li>R to discard saved DNA</li></ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/sandcastles.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="heart-of-the-cards">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Heart of the Cards</h2>
<p class="entry-subtitle"><i>Release date: 2018-04-23</i></p>
<p class="entry-subtitle"><i>Technology: Godot Engine, MagicaVoxel</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/heart-of-the-cards/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/heart-of-the-cards">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Heart of the Cards is a trading card game first person shooter. It has elements of both, though the core gameplay loop is most familiar to FPS players. In the game, you fight against waves of enemies in an arena, using magical trading cards as your weapons. Getting hit by enemies makes you drop cards, and killing enemies makes them drop cards. If you lose all of your cards, you lose the game.</p>
<h3>Controls</h3>
<ul>
<li>Movement: WASD</li>
<li>Sprinting: Shift+WASD</li>
<li>Draw a card / throw a card: Left-click</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/heart-of-the-cards.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="capitality">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Capitality</h2>
<p class="entry-subtitle"><i>Release date: 2017-12-04</i></p>
<p class="entry-subtitle"><i>Technology: UE4, Blender</i></p>
<p class="entry-subtitle"><i>License: CC0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/capitality/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/capitality">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>
Conveyor belts, colorful flying cubes, and an infinite void. Oh joy!<br />
Originally a VR game, Capitality was un-virtualized by time constraints and catastrophic development problems. This is also the reason the game's UI is so weird, as it was designed for VR usage.
</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/capitality.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="ai-bot-problem">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">AI-Bot Problem</h2>
<p class="entry-subtitle"><i>Release date: 2017-07-31</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/ai-bot-problem/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/ai-bot-problem">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Switch AIs between bots to solve puzzles with them. Made for Ludum Dare 39, with the theme "Running out of Power."</p>
<h3>Story</h3>
<p>There has been a major incident in the energy transfer system of this facility. The engineers aren't coming to fix the problem until the next morning. Using the backup power, you need to manage the bots manually to restore the power.</p>
<h3>Controls</h3>
<p>The game consists of wiring up the panel on the right. The left side of the panel represents the controllable bots, and the right side represents different AIs you can assign to control those bots. Plugging "Bot A" to "Seek Yellow" for example, will make "Bot A" seek yellow lights, if any are reachable. Note that other than lights, the bots only see 2 tiles away, so you need to use the lights to navigate through the levels.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/ai-bot-problem.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="ascension-by-explosion">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Ascension by Explosion</h2>
<p class="entry-subtitle"><i>Release date: 2017-07-16</i></p>
<p class="entry-subtitle"><i>Technology: Godot Engine, Google Blocks</i></p>
<p class="entry-subtitle"><i>License: CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/ascension-by-explosion/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/ascension-by-explosion">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Fast-paced first-person shooter with a single weapon: the rocket launcher. Explode your way through the procedurally generated hordes of enemies. Made in Godot 2.1.3, with models created in Google Blocks.</p>
<h3>Controls</h3>
<ul>
<li>Movement: WASD to move, Space to jump</li>
<li>Shooting: Left-click</li>
<li>Detonate rockets in-air: Right-click</li>
</ul>
<h3>Tips</h3>
<ul>
<li>Don't get hit: in addition to losing health, your damage multiplier (the red bar) will reset! To defeat the toughest enemies effectively, you'll need the edge the multiplier gives.</li>
<li>Gather the small blue/red/purple orbs: the blue ones give you health, the red ones boost your damage, and the purple ones grant you both!</li>
<li>Try shooting downwards for a bird's eye perspective. Become the rocket you want to see in the world!</li>
<li>Don't worry about falling off the platform, you'll find yourself back where you started. (The world loops on the vertical axis.)</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/ascension-by-explosion.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="cryofailure">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cryofailure</h2>
<p class="entry-subtitle"><i>Release date: 2017-04-24</i></p>
<p class="entry-subtitle"><i>Technology: VR, Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/cryofailure/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/cryofailure">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>An atmospheric VR adventure game. Walk around in a cosy spaceship and play around with stuff. Pick up things, throw them around, play with the computers, eat and drink! Or you could gaze into the unmoving endless darkness of space. Or maybe play around with some buttons you might not know the function of.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cryofailure.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="solitude">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Solitude</h2>
<p class="entry-subtitle"><i>Release date: 2016-12-12</i></p>
<p class="entry-subtitle"><i>Technology: VR, UE4, Blender</i></p>
<p class="entry-subtitle"><i>License: CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/solitude/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/solitude">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>A VR world painting experience inspired by the short film <a href="https://www.youtube.com/watch?v=fzQ6gRAEoy0">Shelter</a>. You are given a brush, a palette, and a canvas. Now paint your own world.</p>
<h3>Controls</h3>
<ul>
<li>Trigger: toggle grabbing things (eg. hover your hand over the brush and click the trigger, it will pick it up until you next time click the trigger)</li>
<li>Escape (on your keyboard) to exit the game.</li>
<li>Otherwise it's just, touch the palette's colors with the brush and paint! The black paint is for erasing things.</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/solitude.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="cat-flat">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cat Flat</h2>
<p class="entry-subtitle"><i>Release date: 2016-11-13</i></p>
<p class="entry-subtitle"><i>Technology: A-Frame, MagicaVoxel</i></p>
<p class="entry-subtitle"><i>License: MIT</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/cat-flat/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/cat-flat">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Brutally realistic virtual reality simulation game, about a large amount of cats living in a small room, with only a few bowls of food. You can resupply their food, but they will inevitably perish. It's a cruel world out there. Some cats live longer than others, some are bigger, some last longer on the same food. Every F5 creates a new family of cats.</p>
<h3>Controls</h3>
<ul>
<li>Enable VR: Click the goggle-icon in the bottom right</li>
<li>Look around: Drag the mouse / literally look around in VR</li>
<li>Move around: WASD</li>
<li>Fill food bowl (not in VR): Aim at the bowl &amp; click</li>
<li>Fill food bowl (in VR): Aim at the bowl &amp; wait a second</li>
<li>Fill all bowls instantly (for ease of use): E</li>
</ul>
<h3>Reviews</h3>
<p>"You can put on your VR headset and pretend you're in a house full of cats."<br />
<i>~ Jupiter Hadley</i></p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cat-flat.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="neon-fishing">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Neon Fishing</h2>
<p class="entry-subtitle"><i>Release date: 2016-10-30</i></p>
<p class="entry-subtitle"><i>Technology: VR, UE4, Blender</i></p>
<p class="entry-subtitle"><i>License: CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/neon-fishing/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/neon-fishing">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>
Neon Fishing is a first person fisher game, set in a neon sci-fi ocean scenery.
Catch fish of all shapes* and sizes!
Experience the eye-destroying contrast of a beautiful neon bloom-filled 3D world!
<br />
<small><i>*differing shapes not guaranteed</i></small>
</p>
<p>Made for the Fishing Jam in a weekend. Plus a few hours during the week.</p>
<h3>Controls</h3>
<ul>
<li>Flailing your hand around: Moves the bait, used to catch fish</li>
<li>Trigger: Release fish</li>
<li>Thumbpad: Open the menu (look around if it doesn't seem to appear)</li>
<li>Trigger (when looking at "exit" in the menu): Exit the game</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/neon-fishing.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="make-more-money">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Make More Money!</h2>
<p class="entry-subtitle"><i>Release date: 2016-06-19</i></p>
<p class="entry-subtitle"><i>Technology: TypeScript, jQuery</i></p>
<p class="entry-subtitle"><i>License: CC0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/make-more-money/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/make-more-money">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Make More Money! is a game about investing* and becoming rich. Invest in X corporation, jump off the Y bandwagon before it crashes, keep an eye on the Z stock! You'll also have the option to keep an eye on your reputation. Investing in a human trafficking company is not hip with the kids, who knew!</p>
<p>* Note: I don't actually know anything about stocks or markets or money, this is just my guess about how a market could work. No realistic market simulation to be found here!</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/make-more-money.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="perspective">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Perspective</h2>
<p class="entry-subtitle"><i>Release date: 2016-04-18</i></p>
<p class="entry-subtitle"><i>Technology: Unity</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/perspective/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/perspective">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>A minimalistic puzzle-platformer with 2D/3D perspective changing mechanics.</p>
<h3>Controls</h3>
<ul>
<li>Movement: WASD or the Arrow Keys</li>
<li>Interact (open door, pull lever): Left-click</li>
<li>Change perspective (2D/3D): Right-click</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/perspective.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="heroic-aerial-defense">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Heroic Aerial Defense</h2>
<p class="entry-subtitle"><i>Release date: 2016-04-16</i></p>
<p class="entry-subtitle"><i>Technology: TypeScript, Canvas</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/heroic-aerial-defense/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/heroic-aerial-defense">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Heroic Aerial Defense is a side-scrolling shmup. It's visually very simple, as the resolution is 64x64. This was supposed to be an entry to the #LOWREZJAM 2016 game jam, but was finished late.</p>
<h3>Controls</h3>
<ul>
<li>Movement, up: Move mouse up, W or ↑</li>
<li>Movement, down: Move mouse down, S or ↓</li>
<li>Shoot: Click or Space</li>
</ul>
<h3>Enemies</h3>
<ul>
<li>Imp<br />
<i>An easy enemy, floats around. Greater imps float around faster.</i></li>
<li>Demon<br />
<i>An easy enemy to get hit by, but also easy to kill because of their low health. Shoots bullets slowly. Greater demons shoot in 3-shot bursts.</i></li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/heroic-aerial-defense.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="finite-growth">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Finite Growth</h2>
<p class="entry-subtitle"><i>Release date: 2015-12-14</i></p>
<p class="entry-subtitle"><i>Technology: TypeScript, Phaser</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/finite-growth/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/finite-growth">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>This game is a simulation game where you place farms and houses and people live, reproduce, and die. People will eat the farms, and if there's enough houses, they'll reproduce. The point is to get as many people as possible I guess? As far as I'm concerned, it's a fun little toy to play with for a while.</p>
<p>The volumes can be changed with the GUI in the top-right corner of the screen.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/finite-growth.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="controlling-artificial-lives">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Controlling Artificial Lives</h2>
<p class="entry-subtitle"><i>Release date: 2015-11-19</i></p>
<p class="entry-subtitle"><i>Technology: jQuery</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="play/controlling-artificial-lives/">Play</a></li>
<li><a class="button" href="https://git.neon.moe/neon/controlling-artificial-lives">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Text-based village simulation game written in JavaScript.</p>
<h3>Tips</h3>
<p>The game pretty much plays itself, but you can make people appear every 30 seconds by pressing the "Make a person" button! You can also designate tasks:</p>
<ul>
<li>Gathering food (to get more food, so the people don't die)</li>
<li>Building farms (the amount of farms decides how much food can be gathered per year)</li>
<li>Searching for building supplies (for building farms &amp; houses)</li>
<li>Building houses (for people to live in)</li>
</ul>
<p>All of these are done automatically by a very simple AI, so you don't really have to do any of this. But you can, if you want!</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/controlling-artificial-lives.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="cruelty">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Cruelty</h2>
<p class="entry-subtitle"><i>Release date: 2015-08-23</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: CC0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="https://git.neon.moe/neon/cruelty">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Cruelty is a small RTS. It's a bit incomplete, due to over-scoping during a Ludum Dare.</p>
<h3>Controls</h3>
<p>Note: There is no special attack button, the enemies take damage when the units' weapons physically hit them.</p>
<ul>
<li>Move around the map: WASD</li>
<li>Zoom: Scrollwheel</li>
<li>Rotate the camera: Q/E</li>
<li>Reset camera: C</li>
<li>Select units: Left-click</li>
<li>Move units: Right-click</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/cruelty.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="the-higgs-gun">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">The Higg\'s Gun</h2>
<p class="entry-subtitle"><i>Release date: 2015-04-20</i></p>
<p class="entry-subtitle"><i>Technology: Unity, Blender</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3, CC-BY-SA 4.0</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/the-higgs-gun/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/the-higgs-gun">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>3D puzzle platformer. The Higg's Gun can solidify and un-solidify special materials.</p>
<h3>Controls</h3>
<ul>
<li>Moving: WASD or arrow keys by default</li>
<li>Jumping: Space by default</li>
<li>Shooting: Left-click by default</li>
<li>Changing ammo: Scroll wheel by default</li>
<li>Flashlight: Right-click by default</li>
<li>Pause: Tab</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/the-higgs-gun.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="galaxies">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Galaxies</h2>
<p class="entry-subtitle"><i>Release date: 2014-08-24</i></p>
<p class="entry-subtitle"><i>Technology: Java, LibGDX</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/galaxies/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/galaxies">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Space-exploration and trading game.</p>
<h3>Controls</h3>
<ul>
<li>WASD: Movement</li>
<li>Shift: Open Stats Menu and show little arrows that point to planets (where you can sell space rocks)</li>
<li>Space: Turn off thrust (brakes)</li>
</ul>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/galaxies.png" height="200px"></img>
</p>
</section>
<hr /><section class="entry" id="engineer">
<div class="entry-main">
<div class="entry-header">
<div class="entry-metadata">
<h2 class="entry-title">Engineer</h2>
<p class="entry-subtitle"><i>Release date: 2014-04-27</i></p>
<p class="entry-subtitle"><i>Technology: Java</i></p>
<p class="entry-subtitle"><i>License: GNU GPLv3</i></p>
</div>
<nav class="entry-buttons">
<ul>
<li><a class="button" href="binaries/engineer/">Download</a></li>
<li><a class="button" href="https://git.neon.moe/neon/engineer">Source</a></li>
</ul>
</nav>
</div>
<div class="entry-description">
<p>Top-down puzzle game. One of the first games I made.</p>
</div>
</div>
<p class="entry-screenshot">
<img src="screenshots/engineer.png" height="200px"></img>
</p>
</section>
</article>
<hr />
<footer class="entry">
<p><small>
Copyleft (K) 3184 Jens Pitkanen @ <a href="https://moe.neon.moe/@neon">moe.neon.moe</a>
<br />
The games' respective licenses can be found in their sources.
</small></p>
</footer>
</body>
</html>

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