Browse Source

Initial commit

master
Jens Pitkänen 10 months ago
commit
41cde3b9e2
71 changed files with 166 additions and 0 deletions
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  2. 11
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      Config/DefaultEditor.ini
  3. 36
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      Config/DefaultEngine.ini
  4. 34
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      Config/DefaultGame.ini
  5. 53
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      Config/DefaultInput.ini
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      Content/Audio/Background.uasset
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      Content/Audio/Bell.uasset
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      Content/Audio/Bell.wav
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      Content/Audio/FishCaughtLoop01.uasset
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      Content/Audio/FishCaughtLoop01.wav
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      Content/Audio/FishCaughtLoop02.uasset
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      Content/Audio/FishCaughtLoop02.wav
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      Content/Audio/FishCaughtMusic.uasset
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      Content/Audio/FishReleased.uasset
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      Content/Audio/FishReleased.wav
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      Content/Audio/Success.uasset
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      Content/Audio/Success.wav
  18. BIN
      Content/Blueprints/Fish.uasset
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      Content/Blueprints/FisherCharacter.uasset
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      Content/Blueprints/FishingMode.uasset
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      Content/Blueprints/FishingRod.uasset
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      Content/Blueprints/IntroScreen.uasset
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      Content/Blueprints/IntroScreen_2.uasset
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      Content/Blueprints/Ocean.uasset
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      Content/Blueprints/PauseMenu.uasset
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      Content/Blueprints/PlayerCharacter.uasset
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      Content/Levels/ThePond.umap
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      Content/Materials/Mat_Bobber.uasset
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      Content/Materials/Mat_Dark.uasset
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      Content/Materials/Mat_FishDisappearingEffectParticle.uasset
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      Content/Materials/Mat_Water.uasset
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      Content/Materials/Raw_IntroScreen.xcf
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      Content/Materials/Texture_IntroScreen.uasset
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      Content/Materials/Texture_Ocean.uasset
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      Content/Materials/WaveFunction.uasset
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      Content/Models/Model_Boat.fbx
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      Content/Models/Model_Bobber.fbx
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      Content/Models/Model_Bobber.uasset
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      Content/Models/Model_SmallFish.fbx
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      Content/Models/Model_SmallFish.uasset
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      Content/Models/Raw_Boat.blend
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      Content/Models/Raw_Bobber.blend
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      Content/Models/Raw_Hand.blend
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      Content/Models/Raw_Rod.blend
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      Content/Models/Raw_SmallFish.blend
  63. BIN
      Content/Particles/FishDisappearingEffect.uasset
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      Content/Particles/Line.uasset
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      Content/Skybox/Skybox_Actor_Stars.uasset
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      Content/Skybox/Skybox_Mat_Stars.uasset
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      Content/Skybox/Skybox_Stars.uasset
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  69. BIN
      NeonFishing.png
  70. 11
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  71. 16
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      README.md

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.gitignore View File

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Build
Intermediate
Saved
*.blend1
Dist

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Config/DefaultEditor.ini
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[URL]

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DiscardUnusedQuality=True

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/ThePond.ThePond
GameDefaultMap=/Game/Levels/ThePond.ThePond
GlobalDefaultGameMode=/Game/Blueprints/FishingMode.FishingMode_C

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000

[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)


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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=7E065FFF4E2F611F8D60ED97E17432D5
CompanyName=Revolverpunk
Description=Fishing in a neon world.
ProjectName=Neon FIshing
CopyrightNotice=Copyright (C) 2016 Revolverpunk

[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="F:/Docs/Unreal Projects/NeonFishing/Dist/Win64")
FullRebuild=True
ForDistribution=True
IncludeDebugFiles=False
bNativizeBlueprintAssets=False
UsePakFile=True
bGenerateChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path=)
HttpChunkInstallDataVersion=
IncludePrerequisites=True
ApplocalPrerequisitesDirectory=(Path=)
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
DefaultCulture=en
bCookAll=True
bCookMapsOnly=False
bCompressed=True
bEncryptIniFiles=False
bSkipEditorContent=True
+MapsToCook=(FilePath="/Game/Levels/ThePond")


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[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
FOVScale=0.011110
DoubleClickTime=0.200000
bCaptureMouseOnLaunch=True
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
bDefaultViewportMouseLock=False
DefaultViewportMouseLockMode=LockOnCapture
+ActionMappings=(ActionName="Pull",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Open Menu",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Open Menu",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Pull",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="Look Vertical",Key=MouseY,Scale=-1.000000)
+AxisMappings=(AxisName="Look Horizontal",Key=MouseX,Scale=1.000000)
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
ConsoleKey=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde



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Content/Audio/Bell.uasset View File


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Content/Audio/FishCaughtLoop01.uasset View File


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Content/Audio/FishCaughtLoop01.wav View File


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Content/Audio/FishCaughtLoop02.uasset View File


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Content/Audio/FishCaughtLoop02.wav View File


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Content/Audio/FishCaughtMusic.uasset View File


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Content/Audio/FishReleased.uasset View File


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Content/Audio/FishReleased.wav View File


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Content/Audio/Success.uasset View File


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Content/Audio/Success.wav View File


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Content/Blueprints/Fish.uasset View File


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Content/Blueprints/FisherCharacter.uasset View File


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Content/Blueprints/FishingMode.uasset View File


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Content/Blueprints/Ocean.uasset View File


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Content/Blueprints/PauseMenu.uasset View File


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Content/Blueprints/PlayerCharacter.uasset View File


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Content/Levels/ThePond.umap View File


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Content/Materials/Mat_Bobber.uasset View File


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Content/Materials/Mat_Dark.uasset View File


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Content/Materials/Mat_FishDisappearingEffectParticle.uasset View File


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Content/Materials/Mat_Line.uasset View File


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Content/Materials/Mat_Neon.uasset View File


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Content/Materials/Mat_Screen.uasset View File


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Content/Materials/Mat_ScreenExit.uasset View File


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Content/Materials/Mat_ScreenGradient.uasset View File


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Content/Materials/Mat_ScreenIntro.uasset View File


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Content/Materials/Texture_Exit.uasset View File


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Content/Materials/Texture_IntroScreen.png View File


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Content/Materials/Texture_IntroScreen.uasset View File


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Content/Materials/Texture_Ocean.png View File


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Content/Materials/Texture_Ocean.uasset View File


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Content/Materials/WaveFunction.uasset View File


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Content/Models/Model_Boat.fbx View File


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Content/Models/Model_Boat.uasset View File


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Content/Models/Model_Bobber.fbx View File


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Content/Models/Model_Hand.uasset View File


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Content/Models/Model_Rod.uasset View File


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Content/Models/Model_SmallFish.fbx View File


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Content/Models/Model_SmallFish.uasset View File


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Content/Models/Raw_Boat.blend View File


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Content/Models/Raw_Hand.blend View File


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Content/Models/Raw_Rod.blend View File


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Content/Models/Raw_SmallFish.blend View File


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Content/Particles/Line.uasset View File


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NeonFishing.png View File


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NeonFishing.uproject View File

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{
"FileVersion": 3,
"EngineAssociation": "4.13",
"Category": "",
"Description": "",
"TargetPlatforms": [
"LinuxNoEditor",
"MacNoEditor",
"WindowsNoEditor"
]
}

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README.md View File

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Neon Fishing
============
![Neon Fishing](https://img.itch.io/aW1hZ2UvOTQ1NjgvNDQzMDQxLmdpZg==/original/QCFjMv.gif)

General
-------
Neon Fishing is a first person fisher game, set in a neon sci-fi ocean scenery. Catch fish of all shapes* and sizes! Experience the eye-destroying contrast of a beautiful neon bloom-filled 3D world!
**differing shapes not guaranteed*

Made for the Fishing Jam in a weekend. Plus a few hours during the week.

License
-------
This game is available under the [Creative Commons Attribution-ShareAlike 4.0](https://creativecommons.org/licenses/by-sa/4.0/) license, so feel free to modify and copy this game, as long as you give attribution (mention Revolverpunk somewhere where it is visible to users) and use the same license.

![CC-BY-SA](https://i.creativecommons.org/l/by-sa/4.0/88x31.png)

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