Jens Pitkänen neon
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A hardware-accelerated 2D sprite renderer.

Päivitetty 3 viikkoa sitten

Just my emacs configuration, for convenience purposes. It's all copypasted from somewhere and probably breaks itself multiple times.

Päivitetty 4 viikkoa sitten

Simple, minimal-dependency HTTP client.

Päivitetty 1 kuukausi sitten

The repository for my personal CV/hub site, neon.moe.

Päivitetty 1 kuukausi sitten

My server catalogue

Päivitetty 2 kuukautta sitten

blog
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My tech blog

Päivitetty 4 kuukautta sitten

Tool for writing down metadata, and a project for trying out Go

Päivitetty 4 kuukautta sitten

Archive of every game I've released (except the ones lost to time when this was created in 2018)

Päivitetty 6 kuukautta sitten

A classic roguelike set in a classic roguelike setting.

Päivitetty 6 kuukautta sitten

A small flappy bird clone I made in an evening. Pygame is pretty cool!

Päivitetty 11 kuukautta sitten

Some shell scripts to build a raylib game.

Päivitetty 1 vuosi sitten

Explore floating-point errors and metro tunnels in one trip.

Päivitetty 1 vuosi sitten

Päivitetty 1 vuosi sitten

A VR world painting experience inspired by the short film Shelter.

Päivitetty 1 vuosi sitten

Sandcastle simulation/generation toy, implemented in Unity ECS.

Päivitetty 1 vuosi sitten