No description
- GDScript 92.9%
- C# 6.8%
- Shell 0.2%
| .gitea/workflows | ||
| addons/dialogue_manager | ||
| builds | ||
| components | ||
| icons | ||
| media | ||
| tables | ||
| theme | ||
| toplevels | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| export_presets.cfg | ||
| project.godot | ||
| README.md | ||
Cosmoranger
An entry to 7DRL 2026.
Pre-jam development and dependencies
- Design:
- A list of ideas collected over the preceding week
- A list of more concrete "todo" entries based on those ideas
- Pre-existing art:
- Cover image, used as loading screen art and cropped to be
used as the icon.
- The idea is to replace it and then update this part, but in case I don't get around to it, it's "pre-existing art".
- Cover image, used as loading screen art and cropped to be
used as the icon.
- External game engine: Godot 4.6.1
- External libraries:
- Dialogue Manager 3.10.1 (addon for Godot, for writing and implementing interactive stuff and talking with some characters)
- Fonts:
- Lilita One (tiles)
- Oswald (UI)
- Special Elite (combat log)