Jens Pitkänen neon
HTML 0 0

Archive of every game I've released (except the ones lost to time when this was created in 2018)

Updated 4 weeks ago

Traditional roguelike set in a sci-fi setting, made for 7DRLx17.

Updated 4 weeks ago

A crate for drawing text with SDL2 using fontdue for rasterization.

Updated 1 month ago

Rust 0 0

A short Rust program that packs book textures for a specific set of book UVs.

Updated 1 month ago

Rust 0 0

Simple, minimal-dependency HTTP client.

Updated 2 months ago
HTML 0 0

The repository for my personal CV/hub site,

Updated 4 months ago

C 0 0

A (work-in-progress) Gemini client written in C with SDL2 and the stb libraries, for Linux and MS Windows.

Updated 4 months ago

JavaScript 0 0

My tech blog

Updated 5 months ago

Emacs Lisp 0 0

Just my emacs configuration, for convenience purposes. It's all copypasted from somewhere and probably breaks itself multiple times.

Updated 6 months ago

Rust 0 0

A hardware-accelerated 2D sprite renderer.

Updated 7 months ago

CSS 0 0

My server catalogue

Updated 9 months ago

Tool for writing down metadata, and a project for trying out Go

Updated 12 months ago

A classic roguelike set in a classic roguelike setting.

Updated 1 year ago

Python 0 0

A small flappy bird clone I made in an evening. Pygame is pretty cool!

Updated 1 year ago

Some shell scripts to build a raylib game.

Updated 2 years ago