|Jens Pitkänen 37411d1ffb||9 months ago|
|fonts/world-of-fonts||9 months ago|
|itch||9 months ago|
|lib/windows||9 months ago|
|src||9 months ago|
|.gitignore||9 months ago|
|Cargo.lock||9 months ago|
|Cargo.toml||9 months ago|
|LICENSE.md||9 months ago|
|README.md||9 months ago|
|build.rs||9 months ago|
Here you’ll find an entry to the 2020 7DRL game jam.
Main points to be aware of when building this game:
The game interacts with the OS via libc and SDL2. Everything else is written in Rust, and therefore statically linked.
Because of how Rust does things, libc will be dynamically linked. Might look into making this musl compatible in the future.
SDL2 can be linked either way, but I’m going dynamic by default, since sdl is almost a standard, and can usually be found via a package manager.
Dynamic linking is the default, as many Linux distributions ship SDL2 in their main repositories, and it’s easy to bundle SDL2.dll with the Windows builds. Ensure you have the relevant SDL2 development libraries installed, and then simply:
cargo build --release
The DLLs and .libs are bundled in the
lib/windows directory. The
appropriate DLL will be copied into
target/release when building.
If you want to build SDL2 inside your executable, to avoid having to
mess about with dependencies or such, enable the
feature, and build:
cargo build --release --features static-link
Note that this method requires
cmake to be installed, as it is used
when building SDL2. See the
rust-sdl2 repository for
This game is distributed under the terms of the GNU GPLv3 license.