A crate for drawing text with SDL2 using fontdue for rasterization.
Updated 4 hours ago
A short Rust program that packs book textures for a specific set of book UVs.
Updated 1 week ago
Simple, minimal-dependency HTTP client.
Updated 3 weeks ago
The repository for my personal CV/hub site, neon.moe.
Updated 3 months ago
A (work-in-progress) Gemini client written in C with SDL2 and the stb libraries, for Linux and MS Windows.
Updated 3 months ago
My tech blog
Updated 3 months ago
Just my emacs configuration, for convenience purposes. It's all copypasted from somewhere and probably breaks itself multiple times.
Updated 5 months ago
A hardware-accelerated 2D sprite renderer.
Updated 6 months ago
My server catalogue
Updated 7 months ago
Tool for writing down metadata, and a project for trying out Go
Updated 10 months ago
Archive of every game I've released (except the ones lost to time when this was created in 2018)
Updated 11 months ago
A classic roguelike set in a classic roguelike setting.
Updated 11 months ago
A small flappy bird clone I made in an evening. Pygame is pretty cool!
Updated 1 year ago
Some shell scripts to build a raylib game.
Updated 1 year ago
Explore floating-point errors and metro tunnels in one trip.
Updated 1 year ago
Updated 1 year ago
A VR world painting experience inspired by the short film Shelter.
Updated 1 year ago
Sandcastle simulation/generation toy, implemented in Unity ECS.
Updated 1 year ago
A gravestone for my old Mastodon instance.
Updated 1 year ago
Neon Fishing is a first person fisher game, set in a neon sci-fi ocean scenery.
Updated 1 year ago