Archive of every game I've released (except the ones lost to time when this was created in 2018)

Updated 4 weeks ago

Traditional roguelike set in a sci-fi setting, made for 7DRLx17.

Updated 4 weeks ago

A crate for drawing text with SDL2 using fontdue for rasterization.

Updated 1 month ago

A short Rust program that packs book textures for a specific set of book UVs.

Updated 1 month ago

Simple, minimal-dependency HTTP client.

Updated 2 months ago

The repository for my personal CV/hub site, neon.moe.

Updated 4 months ago

A (work-in-progress) Gemini client written in C with SDL2 and the stb libraries, for Linux and MS Windows.

Updated 4 months ago

neon / blog
JavaScript 0 0

My tech blog

Updated 5 months ago

neon / .emacs.d
Emacs Lisp 0 0

Just my emacs configuration, for convenience purposes. It's all copypasted from somewhere and probably breaks itself multiple times.

Updated 6 months ago

neon / fae
Rust 0 0

A hardware-accelerated 2D sprite renderer.

Updated 7 months ago

My server catalogue

Updated 9 months ago

Tool for writing down metadata, and a project for trying out Go

Updated 12 months ago

A classic roguelike set in a classic roguelike setting.

Updated 1 year ago

neon / flappy
Python 0 0

A small flappy bird clone I made in an evening. Pygame is pretty cool!

Updated 1 year ago

Some shell scripts to build a raylib game.

Updated 2 years ago

Explore floating-point errors and metro tunnels in one trip.

Updated 2 years ago

neon / cryofailure
Unity3D Asset 0 0

Updated 2 years ago

A VR world painting experience inspired by the short film Shelter.

Updated 2 years ago

neon / sandcastles
Unity3D Asset 0 0

Sandcastle simulation/generation toy, implemented in Unity ECS.

Updated 2 years ago

A gravestone for my old Mastodon instance.

Updated 2 years ago