Archive of every game I've released (except the ones lost to time when this was created in 2018)
Updated 4 weeks ago
Traditional roguelike set in a sci-fi setting, made for 7DRLx17.
Updated 4 weeks ago
A crate for drawing text with SDL2 using fontdue for rasterization.
Updated 1 month ago
A short Rust program that packs book textures for a specific set of book UVs.
Updated 1 month ago
Simple, minimal-dependency HTTP client.
Updated 2 months ago
The repository for my personal CV/hub site, neon.moe.
Updated 4 months ago
A (work-in-progress) Gemini client written in C with SDL2 and the stb libraries, for Linux and MS Windows.
Updated 4 months ago
My tech blog
Updated 5 months ago
Just my emacs configuration, for convenience purposes. It's all copypasted from somewhere and probably breaks itself multiple times.
Updated 6 months ago
A hardware-accelerated 2D sprite renderer.
Updated 7 months ago
My server catalogue
Updated 9 months ago
Tool for writing down metadata, and a project for trying out Go
Updated 12 months ago
A classic roguelike set in a classic roguelike setting.
Updated 1 year ago
A small flappy bird clone I made in an evening. Pygame is pretty cool!
Updated 1 year ago
Some shell scripts to build a raylib game.
Updated 2 years ago
Explore floating-point errors and metro tunnels in one trip.
Updated 2 years ago
Updated 2 years ago
A VR world painting experience inspired by the short film Shelter.
Updated 2 years ago
Sandcastle simulation/generation toy, implemented in Unity ECS.
Updated 2 years ago
A gravestone for my old Mastodon instance.
Updated 2 years ago