No description
- Rust 100%
There's still an issue, however: the player can get much closer to a refractive index boundary than a regular wall. Not that bad of a bug, but would be good to fix if I ever spot why this is happening. Also fixed vertical movement when noclipping. |
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| src | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||