No description
  • Rust 99.6%
  • HTML 0.4%
Find a file
2026-01-25 21:36:00 +02:00
.github/workflows Embed resources.db in web and (newly added) mac builds 2025-04-09 00:07:23 +03:00
game-bin Update vcpkg version used for Windows CI to try to fix it 2025-06-25 02:16:12 +03:00
game-lib Big heads 2025-04-08 03:54:25 +03:00
media Remove some executable bits from screenshots 2025-06-18 15:07:39 +03:00
resources Erase out the Build menuitem, add accessories 2025-04-08 03:51:54 +03:00
.gitignore Add soundtrack 2025-04-07 00:56:44 +03:00
Cargo.lock Embed resources.db in web and (newly added) mac builds 2025-04-09 00:07:23 +03:00
Cargo.toml Add basic engine framework 2025-04-05 10:12:28 +03:00
import-settings.json Erase out the Build menuitem, add accessories 2025-04-08 03:51:54 +03:00
LICENSE.md Add GNU GPLv3 license, same as the engine 2026-01-25 21:36:00 +02:00
README.md Add README 2025-06-25 02:21:03 +03:00
resources.db Erase out the Build menuitem, add accessories 2025-04-08 03:51:54 +03:00

Diving for Oxygen

A short colony simulator where you try to lead your little divers to productive ends, like producing energy and oxygen, so that they can keep breathing.

This game was made as a demonstration of using the prototype game engine I made as part of my Master's thesis, which can be found here: https://github.com/pcjens/rust-game-engine-prototype

Mind the code quality if you decide to delve in — it was written for a 72 hour game jam.